
Canada
I’m a 3D generalist and technical artist specializing in modeling, environment creation, and real‑time asset development. My background spans Blender, Unity, mobile app development, and 3D printing, giving me a strong understanding of how assets move from concept to production across multiple platforms. I build clean, efficient models with consistent style and optimized geometry, and I enjoy creating modular systems that make future updates easy. I’ve worked on architectural visualization, interactive prototypes, stylized assets, and pipeline design for teams of varying sizes. I bring a practical, detail‑driven approach to every project and focus on delivering work that is clear, reliable, and ready for real‑world use.
Canada